| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 13:48:00 -
[1] - Quote
Maxx Kilbride wrote: On top of this, how can you keep arguing that it's not a poor mechanic when a Game Master has to come and reset the quest? Cmon now. Don't be stupid here. The SoE arc is regarded as part of the new player experience and the GMs will always help a new player who has accidentally messed up, even in situations where the game is working as intended.
You wouldn't get the same sympathy from them if you did something similar in a regular mission.
Oh, and there's no such thing as a "quest" in EVE. A lot of people will get upset if you continue to use that term. |

Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 14:22:00 -
[2] - Quote
Meis Aminx wrote:What none of the fanboys will address:
1. If it was YOUR mission reward, why would CCP let the other player loot it?
2. If YOU didn't loot the needed quest item, then why did it partially complete the objective preventing you from acquiring the item?
I'll tell you why. Bad game design. OP, your initial hunch is not far from the truth.
CCP could do much better, they just won't. They are largely content with catering to their niche crowd. 1. Because one of the fundamental principles of EVE is the ability to steal from other players.
2. Because one of the fundamental principles of EVE is the ability to intervene in another players' missions and ruin their day.
Both principles working perfectly in this case = good game design.
Meis Aminx wrote:Ace Menda wrote:No.
1. Stealing is allowed in EVE. He stole the loot.
2. Cause in the first place...don't let people steal your loot. Then it really wasn't his was it? So why did it complete his quest? Bad design. First, there are no "quests" in EVE.
We don't know if the other player actually had a Dagan mission of his own. Even if he did, the agent merely requires the delivery of Dagan's corpse - how that corpse is acquired is irrelevant.
(RL example: if you bought a lottery ticket and I stole it, the fact that it wasn't "mine" wouldn't prevent me from claiming any reward it won.)
Game working exactly as intended = good design. |

Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 14:33:00 -
[3] - Quote
Ace Menda wrote:The OP assumes that the other player was on the same mission and used HIS item to complete the quest (which is impossible cause the objective only gets a green tick if you kill Dagan in your own pocket. Are you sure about that? I thought you get a green tick if you present the agent with Dagan's corpse, however you might have acquired it. Why else would anyone steal it and put it on contract? |

Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 14:48:00 -
[4] - Quote
Ace Menda wrote:Oraac Ensor wrote:Ace Menda wrote:The OP assumes that the other player was on the same mission and used HIS item to complete the quest (which is impossible cause the objective only gets a green tick if you kill Dagan in your own pocket. Are you sure about that? I thought you get a green tick if you present the agent with Dagan's corpse, however you might have acquired it. Why else would anyone steal it and put it on contract? Cause people like the OP need to buy it in the first place cause they let others steal it from them. Exactly my point - your comment about only getting a green tick if you kill Dagan in your own pocket is incorrect. You can kill him (or steal his corpse) in another player's pocket and turn in the corpse in your own pocket to complete your mission. |

Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 15:06:00 -
[5] - Quote
Meis Aminx wrote:Having GMs reset the mission (and the ability to do that) both negates the antagonists ability to have any real effect on the other player and somewhat discredits the utility of any effort to do so. But only, as you say, "somewhat".
There's always likely to be someone who doesn't know all the options and is willing to pay. |

Oraac Ensor
School of Applied Knowledge Caldari State
240
|
Posted - 2013.06.14 18:18:00 -
[6] - Quote
Marmaduke Hatplate wrote:However, if Eve's mechanics are designed to prevemt fleeting for missions, I guess we'll just separately solo them. I think you're misunderstanding. EVE isn't designed to prevent fleeting for missions - just the opposite in fact.
What has been said here is that in some missions there is a specific mission loot item that must be retrieved in order to complete the mission. As there is only one such item in the mission it quite obviously can't be "shared" because the mission owner has to turn it in to complete the mission.
The mission reward is a different matter - that can be shared equally amongst the fleet members. |
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